Gen II Graphics - V.1.1
Summary of Features:
Sprites from Gold, Silver and Crystal.
A few trainer sprites devamped from FRLG that did not exist in Gold, Silver and Crystal.
Updated all Pokemon palettes, and added individual trainer class palettes, to match Gold, Silver and Crystal.
Pokemon back sprites are now 48x48 and not zoomed in and pixelated
Many graphics updated to match Gold, Silver and Crystal, such as battle HUD, font, and text box border
The Pokeball tile is always red (instead of goofy colors) in battles, in the Pokedex, and in the PC
The "Pokemon owned" Pokeball tile in wild battles, from Gold, Silver and Crystal.
Fully functional in-battle experience bar, from Gold, Silver and Crystal.